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The relatively modular architecture makes it easy to define new engineering
projects. Here's a brief todo list of ways in which FEAtris could trivially
be improved:
- OK, it's not really modular yet, but it would be relatively simple to
replace the code that assigns boundary conditions and checks the construction
of a building with a function that calls the right code for the right problem.
- Update the code to use San Le's newer, more complex brick2 element, which also
handles thermal fluxes. This will give us more engineering design criterion
to play with (such as design of an adequate heat sink). It's also reportedly
faster and more memory efficient (current analysis will abruptly get sluggish
once main memory is exhausted).
- Add objects to represent the boundary conditions and engineering objectives
in the SLFFEA post processor GL display.
And of course there's room for improvement in some not-so-trivial fashions:
- Have some kind of ``breakage'' occur when maximum stresses reached...
this would require some IPC back to the 3D Tetris program to describe the new
world state.
- Add code the SLFFEA to handle contact problems.
- Add better ways to visualize the boundary conditions and engineering objectives
in 3D Tetris.
Next: Questions, Suggestions?
Up: FEAtris
Previous: Demonstration
Rowin Andruscavage
2001-04-30